MediaWiki:Gadget-utcclock.js: Difference between revisions
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*/ | */ | ||
mw.loader.using( ['mediawiki.util', 'mediawiki.api | mw.loader.using( ['mediawiki.util', 'mediawiki.api', 'ext.gadget.skinTogglesNew'] ).then( function () { | ||
function padWithZeroes( num ) { | function padWithZeroes( num ) { | ||
| Line 43: | Line 43: | ||
// loads. | // loads. | ||
$( '.client-js > body.skin-vector #p-personal ul' ).css( 'margin-right', 'initial' ); | $( '.client-js > body.skin-vector #p-personal ul' ).css( 'margin-right', 'initial' ); | ||
//if (mw.config.get('wgUserName') == null) { // user is not logged in | //if (mw.config.get('wgUserName') == null) { // user is not logged in | ||
| Line 54: | Line 53: | ||
var node = mw.util.addPortletLink( | var node = mw.util.addPortletLink( | ||
'p-personal', | 'p-personal', | ||
mw.util.getUrl( ' | mw.util.getUrl( 'Clock (interface)' ), | ||
'', | '', | ||
'utcdate', | 'utcdate', | ||
'The current | 'The current in-game time', | ||
'', | '', | ||
prependElement | prependElement | ||
Latest revision as of 12:14, 28 December 2023
/**
* Adapted from https://www.mediawiki.org/w/index.php?title=MediaWiki:Gadget-UTCLiveClock.js
*/
mw.loader.using( ['mediawiki.util', 'mediawiki.api', 'ext.gadget.skinTogglesNew'] ).then( function () {
function padWithZeroes( num ) {
// Pad a number with zeroes. The number must be an integer where
// 0 <= num < 100.
return num < 10 ? '0' + num.toString() : num.toString();
}
function showTime( $target ) {
var now = new Date();
// Set the time.
var hh = now.getUTCHours();
var mm = now.getUTCMinutes();
var time = padWithZeroes( hh ) + ':' + padWithZeroes( mm );
$target.text( time );
// Schedule the next time change.
//
// We schedule the change for 100 ms _after_ the next clock tick. The delay
// from setTimeout is not precise, and if we aim exactly for the tick, there
// is a chance that the function will run slightly before it. If this
// happens, we will display the same time for two seconds in a row - not
// good. By scheduling 100 ms after the tick, we will always be about 100 ms
// late, but we are also very likely to display a new time every second.
var ms = now.getUTCMilliseconds();
setTimeout( function () {
showTime( $target );
}, 1100 - ms );
}
function liveClock() {
// Set CSS styles. We do this here instead of on the CSS page because some
// wikis load this page directly, without loading the accompanying CSS.
mw.util.addCSS( '#utcdate a { font-weight:bolder; font-size:120%; }' );
// Reset whitespace that was set in the peer CSS gadget; this prevents the
// effect of the p-personal menu jumping to the left when the JavaScript
// loads.
$( '.client-js > body.skin-vector #p-personal ul' ).css( 'margin-right', 'initial' );
//if (mw.config.get('wgUserName') == null) { // user is not logged in
// prependElement = '#pt-anonuserpage'
//} else {
// prependElement = '#pt-userpage'
//}
prependElement = '#pt-skin-toggles';
// Add the portlet link.
var node = mw.util.addPortletLink(
'p-personal',
mw.util.getUrl( 'Clock (interface)' ),
'',
'utcdate',
'The current in-game time',
'',
prependElement
);
if ( !node ) {
return;
}
/*
// Purge the page when the clock is clicked. We have to do this through the
// API, as purge URLs now make people click through a confirmation screen.
$( node ).on( 'click', function ( e ) {
new mw.Api().post( { action: 'purge', titles: mw.config.get( 'wgPageName' ) } ).then( function () {
location.reload();
}, function () {
mw.notify( 'Purge failed', { type: 'error' } );
} );
e.preventDefault();
} );
*/
// Show the clock.
showTime( $( node ).find( 'a:first' ) );
}
$( liveClock );
} );